C64 game update (30 years late!)
Earl the Tomb Robber (C64) » Devlog
I originally made Earl the Tomb Robber using Gary Kitchen's Game Maker about 30 years ago! It's still the best C64 game I ever created, but it was never truly finished. I did release the original build, but it functioned more like a demo than a proper game. But finally, after all this time, I decided to load up an emulator, fire up Game Maker and actually finish the game! I deleted most of the original code and started from scratch using all of the original assets while adding a few new ones.
I hope you guys enjoy the update!
- -New Level Progression
- Level colors change every three rounds with unique enemy types for each level up to round 25, when colors and enemies become randomized.
- -Better hit detection
- Can no avoid being hit by spamming the jump button
- -Different treasure types/values
- Blowing up a door may randomly reveal 3 different treasures (Or just an empty door with no treasure):
- (Green = stacks of cash: 25 points)
- (Grey = silver bars: 50 points)
- (Yellow = gold bars: 75 points)
- Blowing up a door may randomly reveal 3 different treasures (Or just an empty door with no treasure):
- -Mini Boss fights added
- After round 5, a Floating Skull mini boss may appear.
- You are required to destroy the mini boss before exiting the level.
- -and more smaller changes and bug fixes!
Files
Pinhead_Earl.d64 170 kB
Dec 13, 2021
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Earl the Tomb Robber (C64)
Classic C64 action game
Status | Released |
Author | Pinheadgames |
Genre | Platformer |
Tags | 8-Bit, Commodore 64, Retro |
Comments
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I'm excited to rob some tombs
👍